D&D 3.5 SILVER MARCHES PDF

Trees are few, windowbox herb-gardens being the only visible growing things. The Shieldsar, commanded by the Warblade, sees to wall defenses and patrols throughout the Sundabar Vale. The High Sorcerer, a position held by the most powerful elf mage willing to take on the duties of the council, wizard or sorcerer. Home of user-generated, homebrew pages! Firm and blunt, Helm is an ambitious war-leader.

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Voodoor A devout Mielikkian, Helm believes three trees should be planted for every one cut, lest woodcarvers entirely consume the forests they depend on. The Scouring of the Land. Everlund This city of merchant traders and caravan teams is one matches the staunchest supporters of the league of the Silver Marches.

Under the protection of the keep, a tiny hamlet grew up to cater to travelers seeking the chance to rest and refit in safety. Silver Marches For decades she worried that the humans would simply swallow the elf parts of the town, but in recent months the unlooked-for return of some elves from Evermeet has strengthened the elf community and charged it with determination to thrive and grow once again. Brief History Like Silverymoon fifty miles to the north, Everlund was in its beginning a simple crossing-place over the Rauvin.

Evermoor Way Evermoor Way begins at the Bridge Gate and winds its way southwest for hundreds of miles, passing between the Evermoors and the High Forest, north of the Dessarin Hills and offering the most direct available route to Waterdeep and the cities of the Sword Coast.

The Five Gates The city has five gates, each giving entrance to marhes city from a different direction and leading to broad, straight, and well-maintained caravan routes. Everlund has always been instrumental in keeping the roadway safe for caravans from its walls all the way to Calling Horns, hiring numerous mercenaries and adventurers to scour the route for monsters and other dangers.

Here, as in Silverymoon, humans, elves, and other folk live together more or less in peace. Many hundreds of refugees from Ascalhorn flooded into the area and took shelter in the town. The other citizens of Everlund are too numerous and diverse to enumerate here. As more people have returned to the Rauvin Vale and Old Delzoun, both cities have grown. Terms and Conditions for Non-Human Visitors. This makes him an unlikely ally of marchex elves on the council, who share his respect for the ways of the past.

Hard by the armory are six large wood-frame buildings surrounded by another low wall. The local house of Helm, this building is both austere and imposing. Sundabar boasts many defenses against the orc hordes that plague the North, and has broken the onslaught of several major invasions. Buildings are arranged in discrete sections separated by green space: The Hall of Vigilance: Moongleam Tower consists of four narrow, cylindrical towers joined together, surrounded by a dry moat that can be quickly flooded by a cunning system of cisterns and pumps.

Everlund rose again in DR, as the folk of Ascalhorn decided to refurbish the dwarf-keep and establish a permanent garrison here.

When Master Embaeris died of his wounds, the people clamored for their hero, Helm. Wood elves roaming the eaves of Eaerlann sometimes came here, camping in the forests along the south bank of the river, but otherwise the site was empty.

They get to know their patrol areas very well, scouring every cave and hill-hollow. The Master of Guilds, an official representing the merchants of the city, is an extraordinarily stout halfling named Borun Fendelben LN male lightfoot halfling Rog4. The council is led by the First Elder of the Council, an office granted by vote of the Elders.

Citadel Sundbarr, the insular dwarfhold, became the city of Sundabar, a bulwark of military strength and trade in the North. In addition to the sipver temples, Everlund is home to shrines to Oghma, Shaundakul popular among the caravan mastersand Waukeen as well.

A Shieldsar patrol rides the wilderlands in full armor, armed with longspears, swords, daggers, battleaxes, and shortbows. Around the edges of this area marchds permanent stalls selling manufactured items, and surrounding the market is a ring of shops that vend all manner of trade goods and a variety of services.

Outsiders are watched and viewed with suspicion. Brief History In the days of the dwarf kingdom of Delzoun, Sundabar was a mighty dwarf citadel. Roads lead straight in from Rivergate westEastgate eastand Turnstone Gate southeast to a central location in the heart of the city known simply as the Circle. Today, the Forgemaster is the leader of the dwarf community in Sundabar and an important advisor to the Ruling Master, but the Ruling Master guides the city for good or ill.

Firm and blunt, Helm is an ambitious war-leader. The Rauvin flows through the heart of the city, crossed by two bridges — the Knightbridge and the Dwarfbridge. Sundabar This double-walled, circular fortress city is famous for its miners, master smiths, and woodcarvers.

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Reclusive, suspicious, and resentful of intrusion into their cavern homes, the deep gnomes share little of the humor or openness of their surface cousins. Where a rock gnome community bursts with energy, excitement, and laughter, a svirfneblin city is a dull and colorless place of echoing silence and furtive motion in the shadows. All hands are raised against the svirfneblin — or so the deep gnomes believe, anyway. Centuries upon centuries of surviving the deadly perils of the Underdark have bred in this race an amazing gift for avoiding attention. Svirfneblin have gnarled physiques, brown or gray skin, gray eyes, and gray hair although males are bald.

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D&D 3.5 SILVER MARCHES PDF

Voodoor A devout Mielikkian, Helm believes three trees should be planted for every one cut, lest woodcarvers entirely consume the forests they depend on. The Scouring of the Land. Everlund This city of merchant traders and caravan teams is one matches the staunchest supporters of the league of the Silver Marches. Under the protection of the keep, a tiny hamlet grew up to cater to travelers seeking the chance to rest and refit in safety.

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Edit It was bordered by the Anauroch desert to the east, the High Forest to the south, the Savage Frontier to the west and the Spine of the World mountain range to the north. It also shared a border with the kingdom of Many-Arrows. While it was home to some of the Uthgardt tribes, orcs and ettins have also been known to roam the woods. This was due to the large population of lycanthropes , many of whom are members of the People of the Black Blood. There was a perilous trail in the gorge that runs through the Dead Orc Pass to the north side of the Rauvin that contains a strong and aggressive orc tribe.

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The Stone Shields police the city under the command of the Watchblade, which also oversees a shadowy network of spies known to citizens as the Watchful. His valiant fighting to defend the city brought him the same popularity with Sundabarians. The soldiers permit all those who have legitimate business with the council to pass, but collect their weapons first. Stone Shields and Watchful who grow careless, overzealous, or too friendly with shadier citizens are transferred to the Shieldsar. Many hundreds of refugees from Ascalhorn flooded into the area and took shelter in the town. Trade Paperback Page Count: This city of merchant traders and caravan teams is one of the staunchest supporters of the league of the Silver Marches.

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